Friday, September 21, 2012

Technically Inappropriate Sound Effects In Games



            Sound effects – and sound design in general – has become increasingly more specialize over the past couple decades. The use of sound effects can thus be considered much more intentional. As a result, unfitting sound effects are hardly excusable, especially in the 21st century. On one hand, most gamers understand the difficulty and creativity underlying such a task. Yet the sound effect should ultimately fit the character or object. The difference between the expectation and the reality is quite interesting, though. A gamer might have a particular view while the sound designer might have a different view, ultimately leading to a sound that does not quite fit. An interesting dichotomy is created due to an expectation for realism with a particular sound, thus giving information about the implicated person or object. Paradoxical sounds, in other words, sometimes give insight.

            In Ratchet and Clank a baby dragon sort of enemy emits a seagull sound when attacking, a sound choice that would likely be mentally rejected. At the same time, the sound effect implies a contradiction that suggests that the enemies are meant to be comical or perhaps linked to the sea in some manner. A seagull sound definitely separates these dragons from other dragons. Another possibility is that these dragons like seagulls live in a polluted environment and eat unnatural food; this possibility is very plausible in the enemy’s native habitat.

In The Legend of Zelda: The Wind Waker, the great dragon – yes another dragon example – Valoo is an enormous red dragon yet he is not built gracefully. Valoo sounds like a whale which both complements and rejects his appearance. The great dragon is large and awkwardly built but the whale sound gives him a majesty. He is powerful, yet not necessarily in a direct manner. Unlike many other dragons he is graceful and not potent in the literal sense. A Skyrim dragon would eat the player for lunch, but not this dragon.

My final example is the Charmanders from the lava level in Pokemon Snap. They make unusual sounds (that sound remotely tribal) when they gaze at you moving through the level. I honestly cannot describe the sounds, so I’ll instead discuss the angry “Char!” statements hurled at the character. They sound livid but at the same time they have a cute sound, a paradoxical sound that makes total sense in retrospect. Through this sound effect the Charmanders become simultaneously dangerous and cute.

In short, sound effects are more thought out than they may seem to be. Usually sound effects have some important role to play, giving greater depth to characters. Sound effects both make a character or object more useful as well as allowing them to serve some role in the game (in many cases).

Discouraged Ones




            Discouraged Ones by Katatonia features a dismal album cover, seemingly indicative of the album overall; the artwork transcends sadness and conveys something deeper. It has an eloquent beauty, transgressing the description of “dismal.” A swirl of black and varying shades of orange dominate the cover, creating an ethereal look reminiscent of disintegration; the use of black reminds me of the style used on the front of Nine Inch Nail’s The Downward Spiral. The change in shades and colors is a strong force behind the cover’s beauty. Only the upper right, high above the figure, has a bright aesthetic, while everything else has a darker color; juxtaposition of colors helps make the artwork interesting. Throughout the cover is a sense of variation especially in color, creating something ultimately memorable. (The subtle changes make the cover easier to remember and digest.) A faintly blurred look gives a sense of the abstract, even though the main figure is clearly defined. His placement in the bottom emphasizes him yet making him look small. Ultimately the cover uses orange and black to convey a lachrymose wintry look reminiscent of physical disintegration.

            Together these elements create a dream-ish reality inspired by fantasy but immune to skepticism. Only the object in focus has a shape but everything else lacks a true shape, allowing the focus to be created. Colors hang in the picture, creating a surreal backdrop to the figure. At the same time something beyond just the collusion of colors and various art principles operates. Archetypal references and other connections meet the art itself and add another layer of meaning that surpasses a sum of the parts.

            Black has a connotation of being standard, elegant in a simple manner, or simply dark. The third option has the most application, since clearly this cover subverts a “standard” look of any sort; the second option is possible, though too. Black dominates the cover, defining the figure and contrasting the orange; the result is beyond a merely destructive picture. Orange as a color is commonly associated with the sun and/or flames (at least to me), creating a warmth that meshes with the darkness. This visual image can be likened to a stereotypical desert at sunset: the air is warm but not oppressive. Ultimately the contrast is soothing and not leaning particularly in either direction. Analysis of the archetypes present reaffirms my initial thoughts, at least on the surface.

            I have, however, neglected the figure himself. He is humanoid yet angelic, as shown by the wings protruding from him; these wings are pointed outwards, indicating that they are not yet closed. This figure is in descent, away from what appears to be an artistic representation of the sun (the brightest patch of orange). Resultantly the person appears quite downtrodden. Ultimately I am reminded of the story of Persephone, where Persephone descends into hell and brings winter into existence. The angelic aesthetic is perfectly complemented and juxtaposed against this story in my view. Elysian imagery (the bright orange) works with the black to create a beautiful image. Though the picture is downtrodden it displays beauty in that moroseness; it is well-portrayed and quite creative.

Wednesday, September 19, 2012

Songs?

"The Parting" by Katatonia is a dramatic epic, driven by numerous styles of rock and metal music towards a memorable yet cohesive style.

"Big Chair" by Travis makes use of significant bass (for an indie pop song) combined with electronics to create an uncharacteristically large sound; at the same time prettiness is merged with catchiness, thus creating a strong piece.

"Grim Heart/Black Rose" by Converge in all of its grittiness has a smoothness to it reminiscent of gravel; it rises from the ashes like a phoenix, growing throughout its 9 minute length.

"In Fulminic Blaze" by Locrian and Mamiffer plays like an ambient song yet the piece itself is pyrite; guitar feedback and other strange sounds populate the underlying synthesizer, creating a bizarre contradiction.

"Radical Dreamers" from the Chrono Cross OST subverts J-pop soundtrack tendencies by pitting the vocalist against a folk guitar melody that meanders. The end result is melodic yet tinged with sadness.

"Dancing December" by Katatonia is a metal near-instrumental without the heavy distortion, creating a unique sound; the piano is an accomplice to the song's very free and abstract structure. Further keyboard parts help expand this 2 minute track into a substantial composition. In the background the word "Dancing" is repeated in a barely audible manner.

Tuesday, September 18, 2012

Holy Flying Statistics of Updates

100% of the updates for this blog were announced on this blog.

Jokes aside, I have decided to expand Nighttrail beyond music emphasis and into art in general. Naturally many of these articles will end up being about music or games in some respect but I'm not going to limit the blog to simply that. Condensations will be made to make this blog still remain cohesive and also varied in topics.

At the same time, I will soon be establishing an "intellectual" blog; I'll put a link up in this post when I start it. I haven't started it yet since I do not know what its focus will be.

Essentially:
- I am writing some game-related posts I will put up
- I am also writing a post about visual art
- Song picks will be once a week and will feature 5-8 songs
- Ecetera, Ecetera, The topics will sort themselves out somehow and make for a cohesive blog.


Friday, September 14, 2012

Screw West Europe and America! Yeah! I Said It!

"Na Judaa" by Laal is a mellow rock song, driven by simple but synchronized male-female vocals and a guitar being plucked.

"My Twin" by Katatonia is a pensive and morose piece, driven by psychological pondering; effective use of rock music and the flanging creates a very disruptive feel, propelling the oddly intimate lyrics.

Thursday, September 13, 2012

I Am A Knife

"I Am A Cat" by Shonen Knife is a Beach Boys meets punk type of piece, mixing a lo-fi aesthetic with a very catchy sound; in this case the surrealism is balanced out well and results in something humorous, rather than just weird.

No Parassenger, No Passasite

"No Passenger, No Parasite" by Norma Jean is a deceptively simple and repetitive atmospheric metal piece; building itself with the two phrases "Wake up" and "No Passenger, No Parasite" the music creates a trance. The piece is akin to inclement weather in its persistent repetition.

Tuesday, September 11, 2012

Lie Down

"Lie Down" by Year of the Rabbit mixes the low key and the post-grunge, creating a rhythmic piece.

Musique, Windbag, Musique

"Mine, Windbag, Mine" from the Bastion soundtrack is a neat mix of musique concrete, trip hop sounds, and ethnic music, with a dab of electric guitar.

Thursday, September 6, 2012

Death Rides A Mule

"Death Rides A Horse" by Russian Circles is akin to a snake slithering rapidly, making an attack; its music is structured yet free, able to create an exciting yet intelligent "headbanger" song. Not that the song is meant for listening by the "headbangers."

Sunday, September 2, 2012

Sustained Music

"Landscape V" composed by Toshio Hosokawa is a musical soundscape, creating a scene before the listener's ears; it features a sho, a Japanese wind instrument, paired with a strings ensemble.