Thursday, August 11, 2016

Deference for Game Music



Creating music to accompany the performing arts has always been significant – for example Ravel’s music for ballets and Wagner’s music for operas – but lately the art has gained respect in other mediums. Film music through the scoring of composers such as Hans Zimmer and John Williams has become popular. At the same time video game music has emerged: though related to film music, game music operates differently. Game music has to create atmosphere and further the plot, to name a few purposes, but simultaneously it impacts the player; the interactivity of video games necessitates music skillfully drawing the listener in. At the same time game music does still paint the scene that it covers a trait also found in film music. The game Halo 3 ODST follows a soldier stationed in a place named New Mombasa; he is searching for lost members of his squad.1 Martin O’Donnell and Michael Salvatori, the longtime composers for the Halo game series, took up the mantle of scoring Halo 3 ODST. For this game the two composers created an orchestral score complimented with jazz, rock, and electronic music influences.2
            The song “Deference for Darkness” is highly indicative of the soundtrack as a whole. Video game music has a purpose of complementing the story; one should be able to work backwards and tell what kind of scene is scored by the music. This analysis could be performed on “Deference for Darkness” to gain insight into the story taking place; in the meantime culture strongly influences how one might analyze this song. For example, the instruments are well-known to a Westerner but may be foreign to a non-Westerner. At the same time Halo 3 ODST takes place in Africa, which occasionally calls for African folk instrumentation such as hand drums. To analyze “Deference for Darkness” a framework must be used: the piece uses instrumentation and elements of music to evoke a scene and in doing so introduces Western biases into the composition.
            Instrumentation strongly impacts how a piece is interpreted for a variety of reasons including preferences for particular timbres, and cultural associations. “Deference for Darkness” may be generally split up into three distinct movements that vary the instrumentation and style of the music: a jazz-inspired classical anthem, an electronic-beat-dominated theme that makes use of primarily electronic instruments, and an ambient composition devoid of a strongly-implicated melody. The first movement begins with a piano played in a jazzy style and steadily builds up; inclusion of strings ushers in a more dominant and fast-paced melody. A saxophone punctuates the melody with slower segments but the piece continues to build up. This movement can be best described as one strongly indicative of the Euro-American music-culture; classical music and jazz are seen as Western forms of music, though they have become prominent in other cultures. Movement two features an interwoven array of electronic beats and electronic bass, which also suggests a Western bias in instrumentation; electronic music, through the invention of the theremin, the ondes martenot, and other early electronic instruments, is in many ways an outgrowth from classical music. At the same time electronic music is more generally popular and has a greater capacity to transcend cultural lines. The third movement is a short ambient piece that draws upon high pitch electronic instruments but at the same time drops any sense of melody. Repetition also occurs, which is counter-intuitive to many Western listeners but quite normal to Buddhists performing religious chants. These electronic instruments once again invoke a Western bias in instrumentation but the composition is less Western due to its use of repetition. A cultural bias exists in this music due to the instrumentation and to a degree the composition; music-cultures have distinct attitudes towards music that influence how a composer creates music.
            The progression of music and the instruments used play a great role in determining what atmosphere is created; this atmosphere is vital to story-telling and a skillful composer should create a fitting mood. At the same time these elements are subject to biases; to the person adjusted to both concert-style orchestral music as well as electronic and ambient styles “Deference for Darkness” does not shatter any expectations or create something novel. From a Western point of view the music captures an atmospheric nocturnal sound; at the same time it is intimate.
The generalized Western bias consists mainly of a few elements: studio production is normal, the change in melody is exciting and pulls the song forward, and instrumentation should be layered to create a full sound. Another element is that Westerners are used to the sounds portrayed in this composition. After being created by Martin O’Donnell and Michael Salvatori “Deference for Darkness” underwent production and a formal recording process that resulted in a clean sound. People who listen to modern – Western – music expect this clean sound that removes sonic impurities like white noise and shallow sounds. Production techniques such as multitrack recording also assist in the creation of this music. In addition to a clean sound the song maintains a steady buildup that evokes an emotional response of some form in the listener. Ascending strings drive and distinguish the melody, which fits in well with a Western listener’s expectations: melody should be distinguishable and it should build up into something exciting. Slow ballad pieces are generally only appreciated when played at a very emotional scene. These listeners also expect noticeable changes in melody; the saxophone performances signify dynamics built into the song: the piece does not just build itself up to a climax. Movement two also builds up through the use of electronic instrumentation and it displays similar techniques though it evokes less of an emotional response. The ambient composition has a clean sound but it lacks a dominant melody. Instead it explores repetition to a degree and minimalist melody. To the Western viewer minimalism is something both novel and weird, which explains why an ambient album such as Music For Airports has not become immensely popular. As previously mentioned this approach is very familiar to people who listen to Eastern music, where repetition is a lot more commonplace. In this regard movement three can be considered closer to Eastern music. Each movement, regardless of its particular sound, has a layered sound that fits in with expectations of Western listeners; they all feature a confluence of multiple instruments and a full sound, even though the third movement is slower and more minimalist. This particular demand is also made in African music; many African music-cultures create music that features arrays of percussion instruments and vocalists that vary in timbre and in tempo. “Deference for Darkness” fits in very well with Western expectations while still providing an interesting play on non-Western music; the piece can be described to a degree as a fusion of expectations of multiple music-cultures.
            To a non-Westerner instrumentation and composition would be quite foreign but the particular music-culture one belongs to impacts how one might approach the music. Though Western instrumentation is used the sound may still seem familiar to non-Westerners; movement three for example resembles meditative music in a sense, as does a lot of ambient music. A firm believer in melody not mattering would have trouble, however, enjoying this music. At the same time “Deference for Darkness” is paired with a series of images in the game, which would enforce the atmosphere and feel of the music. A non-Westerner could, while playing the game, potentially get a similar feeling from the scene as a Westerner. At the same time depending on one’s music-culture the music may not be truly acceptable at some level.

Works Cited:

1.     “Halo 3 ODST.” Bungie, n.d. Web. 15 Jul. 2012
                        <http://www.bungie.net/Projects/odst/default.aspx>
2.     Van Zelfden, Alex. “Behind the Music of Halo 3: ODST.” 1UP, n.d.. Web.

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