Friday, August 31, 2012

To Drown


*Inspiration withheld.

Fragments cast about the floor,
A few identified as part of statue,
The rest condemned to obscurity,
An insignificant section.

Slight rivulets trickle down the stairs from the main entrance,
towards the engraved golden symbol on the ground floor,
and the broken statue of the great hero
seeking to drown in it.

Good, I’ll be happy --
When the deluge finally succeeds,
And it will drown,
Then people can finally move on,
Not worrying themselves over the doomed golden land.

Like fish in a dead ocean,
these people will inhabit desolate places forever more,
lacking in meaning,
and I will have won.

Thursday, August 30, 2012

The Mormons


*Inspired by the joke that the Space Pirates look like Mermen and are therefore "Mormons"

Mormons;
Mormons;
Mormons;
Mormons.

    In all your bases -
    and yes they belong to us -
    we swim,
    destroying all of Mrs. Purple's things.

    In your ship -
    and yes it does belong to us -
    we're taking our cookies back
    and knocking down your suit,
    Mrs. Purple.

    You say "Mormons" and laugh,
    but we mean business,
    ready to use our claws,
    of course.

    Samus, you run,
    but we get up all in our bases
    and make sure you cannot win;
    we're Mormons, Mrs. Purple,
    and we can walk damn fine.
    In all your bases -
    and yes they belong to us -
    we swim,
    destroying all of Mrs. Purple's things.
    
   We came for our cookies,
    and we shall defeat you,
    for the sake of cookies;
    for the sake of Mormons;
    for Joseph Smith.

Blocking you from your powerups,
Infiltrating your privacy,
Ushering your defeat in,
Bringing a new era.

In all your bases -
and yes they belong to us -
we bring a new era,
In which all shall revel,
Except for you, of course.

OM NOM NOM,
That chocolate chip cookie
Is delicious,
Mrs. Purple.

REMIXes

Remix of "Outset Island" theme from The Legend Of Zelda: The Wind Waker shifts the original's semi-warm orchestral sound into a full blown tropical 8 bit theme.

Remix of "Dragon Roost Island" theme from the same game takes the Andean panpipe inspired original piece and creates an epic panorama that itself seems to take flight, while spreading its wings out widely like an albatross (or a Loftwing).

A Song

"Miror B.'s Theme" from Pokemon XD: Gale of Darkness is a genre-confused upbeat song driven by electric guitar and percussion; one could say it wanted to be some fusion of rock and funk, though.

Tuesday, August 28, 2012

Watermusic

"Watermusic" by William Basinski gracefully evolves from a rumbling, dark ambient sound into a pseudo-melody carried out over the song's remaining length; while its length is intense and clocks in around exactly an hour, the piece itself is gentle.

Monday, August 27, 2012

Runner

"Runner" by Dustin Halloran is a serene orchestral piece driven forward by an interaction of the piano, (orchestral) bass, and other elements.

Sunday, August 26, 2012

The Ability To Remain Calm


Part One: Music For Therapeutic Ends
Music can and does have a purpose beyond mere entertainment; it can be quite meaningful and inspirational. I find its therapeutic use to be quite interesting. Music can be immensely calming in some cases. At the same time many people believe that music always causes stress; in reality, style and other elements matter a lot. Slow-moving, soft music can induce a sense of serenity more effectively than virtual silence; in this respect music is very effective in reducing stress. Ambient music is much more calming, at least to me, than the sound of a fan spinning above.

I do not accept the notion, as should be obvious, that music is inherently stressful. For me personally many sounds – the ones you probably hear every day – are annoying. Silverware hitting something hard or metal creates a horrendous high-pitched clang; the sound of cars is also irritating. In a medical setting the number of disruptive sounds increases due to the machinery. Machines add their own distinctive timbres to the background white noise. In this case the ambient noise is hardly ideal.

            Many places – even on my university’s campus – have pianos in buildings for entertainment. The piano can be especially calming when played in the background, unlike a lot of sources of ambient noise. It is a simple but very effective idea that soft music can be serene and calm the listener. The morning before my first final in college I felt anxious but listening to Murray Perahia play Bach’s Goldberg Variations soothed my nerves and helped me return to focus.  The calm music was very beneficial ultimately in helping me retain my composure in a timely manner. I imagine music could be very calming to bedridden patients, in particular ambient or soft classical music. From my understanding therapeutic music is used in some buildings used for medical purpose. This approach works well, from past experience at least, so it should be more greatly explored.

Part Two: Music and Sleep
            To further explore this approach I conducted an informal experiment where I listened to Neroli by Brian Eno as I slept. After waking up I wrote notes about my quality of sleep and other aspects of my sleep; in doing so I hoped to elucidate how music impacts sleep. The first section of notes is mixed into a series of opinions and will not be paraphrased. I will, however, paraphrase the second round of notes I took.

            “Seems to not have an effect. Loud music – high frequency – tends to rouse me from sleep. Oddly enough I still tend to wake up fairly late after a couple of cycles of the music. […] Low frequency – slow but perhaps not necessarily dark – seems to be less disruptive and better for sleep [which makes Neroli fitting]. Moderate frequencies also work well: they seem to straddle the esoteric boundary between “calm” and disruptive. The relation is important but hard to characterize. Needless to say, volume matters immensely. Sometimes I play music too loud[ly] and have trouble [falling] asleep.

        “Music does not seem to be that disruptive [provided it is not too loud or fast]. I am of the opinion that our mind incorporates external sounds [thus] we cannot truly be disrupted by one single thing. Our mind deals with […] intense activity and many different sounds and feelings, not just music. As we sleep the mind makes many connections. Music and sounds have unknown effects – to me at least- and I wonder how the process of making connections as we sleep is implicated […]”

          Months after writing Part 2 I experimented more with listening to music as I slept. The context I this: I had been having poor quality sleep despite not waking up many times in the middle of the night. At least not to my knowledge. Since I was fasting he next day (which entailed getting up early), I slept for three hours, during which I listened to Neroli playing in my earphones. Upon walking up I felt relatively calmer and not as sick, so perhaps my sleep quality was improved by the music or some other external cause. To test this theory out further when I fell back asleep I listened to On Land, also by Brian Eno. I felt abnormally good after sleeping and I believe the music itself helped me calm down while sleeping. The melodic sound built upon low frequencies helped induce a calm; I believe that the human’s aptitude for feeling these frequencies rather than mostly hearing them allows for calming.

           The other album gave a similar experience. Music is not the only factor but the use of music helped distinguish a few nights from others, resulting in a more favorable sleep. A subtle serenity helps me sleep, more so than a conscious inducing of calm right before sleeping. The next day I slept to Harold Budd and my sleep was also comparatively good; Budd’s repetitive yet free music helped me sleep without a conscious reminder to calm down. I should note the influence of a softer bed, though, so my sleep was aided by the softness of the bed. Again, music seems to impact the conscious in a very different way than the subconscious; absorbing the music allows for attaining serenity.

          A few other days I also conducted a similar experiment though with different artists. Falling asleep to Dustin Halloran’s soft piano music helped me sleep better. My retroactive evidence is the fact that I felt no need to sleep in additionally upon getting up; my head also felt clear. Similarly I fell asleep to Bach’s Goldberg Variations a couple days later and woke up refreshed. Once again my head felt very clear and having music playing seem to help me sleep better. A few days later I ended up stopping the experiment due to fear of further damaging my iPod.

          On the note of the subconscious, an event like a nightmare or something jolting happening jolts one out of sleep. The reverse of this situation, I imagine, is listening to soothing music or having something soothing going on in the background. If an external sound can make you wake up then certainly one could help you sleep. This statement is just conjecture, though.

          To complement my experiments with music and sleep I made a song that aligned with my experiences. This piece is named “Ribbon Room.”

Part 3: Making Therapeutic Music

“Personal preference will play a role in my quest to make sleep-friendly ambient music. For example, I find elevator music boring, if not simply because of environment, due to its lack of interesting layering or flow. Classical music and jazz music – provided that neither style is too vigorous – can effectively be therapeutic. Music should at the same time be interesting even if the goal is to induce sleep. I plan to make a song based around a melodic yet jazzy sound. I intend to pool together a diversity of moderate pitched instruments while maintaining diversity. [I will also make use of lower pitched instruments, provided they are melodic.] I plan to employ slower instruments but perhaps some will be faster. The song will be smooth and soft, hopefully. […] More about that when the song is done!”

          Ribbon Room has a tempo of around 80 BPM (which is very close to the average human heartbeat) and features the following instruments:
-          Bass
-          Multiple layers of synthesizer
-          Cor Anglais (English Horn)
-          Glockenspiel
-          Choir
-          Guitar

Its sound features the use of reverb to create a soft yet expansive and dynamic sound; stereo separation will also be used to vary the sonic placement of each instruments. Layering was very important in this song.

            “Ribbon Room taking influence from soft rock will feature near-acoustic electric guitar, soft bass, and other muffled instruments to create an ambient sound. The timbres converge to create a soft sound, the result of ambient influences, and ultimately the lower half of the frequency scale will feature more prominently. I added flourishes to make the music unique while keeping it soft, including distortion the guitar digitally. Reverb helped put instruments at a distant so they can more easily be accepted by a sleeping person. Making the music fill a wide variety of frequencies prevents any one instrument from being harsh or dominating.”

Compositionally the guitar and glockenspiel have fairly abrupt changes but their disturbances are for the most part small and nondisruptive. The glockenspiel, however, had to be changed down in the master track to make itself slightly less obtrusive. Each instrument plays softly in the end, so the piece retains an ambient feel despite the high pitched instrument. Ultimately the immense layering gives a full feeling and the bass provided by muffled bass guitar and synthesizers helps the music reach the subconscious mind without potentially waking the person. No harsh screeches of any kind play. Ultimately the use of a simple, repetitive melody that is only altered slightly gives a sense of calm and structure. Repetition can be quite calming in that the listener knows what follows for the most part and the flow of instruments continuously helps sleeping. Harold Budd was a strong influence in making “Ribbon Room” more freeform. The lack of drums helped create this freeform yet ethereal sound that lacks concreteness.

Ultimately the final touch of repetition – provided by the choir and cor anglais -  gave order, which helped the mind accept it. The reoccurrence is calming due to a tension being created by the introduction of a new sound; subconsciously the listener expects a piece to return to its beginning. At the same time sleeping to a repetitive piece is easy due to the lack of parts that could startle one awake. “Ribbon Room” has a high pitch sound but in the end the sound helps add to the calm. Ultimately the piece is very calming, though it’s not quite a song to which I would sleep.

Part Four: The Evolving Theme
            Talking about an “evolving theme” in this post may seem tangential at first. (An evolving theme is essentially one where the same melody/theme is played in its entirety with instruments slowly being added or other small changes occurring. Essentially one theme gives way to a myriad of themes.) An evolving theme gives a frame to use: a theme can be expanded or shrunk across a game or other medium. The evolving theme can be known as a leitmotif. A leitmotif is essentially the use of a melody to represent an object, idea, or person and in the video game world it is simply a musical theme played repeatedly. The evolving theme approach, in my view, is having one theme in some form or another dominate a musical score and appear many, many times. One notable example of this approach is the “Map” theme from Super Mario World 2: Yoshi’s Island; this theme steadily gains instruments as the player progresses through the game. This approach is quite calming because it gives a structure but still leaves room for playing around; the evolving theme glues a soundtrack together. This approach is calming because it takes a theme and adds to it gradually, giving a greater sense of novelty and change without startling the listener.

Ambient music operates in a similar manner: a song with a simple melody is gradually changed within a structure of some kind. In this way the music is very calming.

            In Lackadaisy I will likely make use of an evolving theme, which I have tentatively named “Map,” after the Yoshi’s Island theme. “Map” will help create a general atmosphere for the comic vocal dub and help elucidate the story throughout the project. Through this leitmotif I hope to give a sense of calming and structure at the same time. Psychologically the dub will give a sensation of building as the comic does, justifying this approach. “Map” may not end up actually going on the soundtrack in any form but the use of leitmotifs and perhaps having general themes that evolve will likely influence my writing for that soundtrack. At any rate the very idea of the evolving theme lies at the heart of good music writing: instilling a change of some kind without rushing.

Exploring Music!?!?!?

"Space Dye Vest" by Dream Theater is a symphonic ballad song carried by synthesizers and later on a driving progressive metal sound; piano instrumentation supplements the sound, adding a melodic nature to the music.

"Map" from Yoshi's Island is a simple, repetitive piece that creates an atmosphere of laxness; it transforms slowly, adding instruments as time progresses.

"Dispossessed" by Katatonia features layered synthesizer work and a morose alternative rock sound supplemented by further electronic sounds; progressive rock ideals inform the guitar playing, which is complex yet restrained.

Saturday, August 25, 2012

His Coconut Gun Will Fire In Bursts

"Parasite Colony" by Pelican tones down sludge metal's immensely distorted sound yet retains musical fury; the four piece works together through guitarwork, percussion, and repetition, creating a melodic piece.

Friday, August 24, 2012

Orchestral Music

"Oakvale" from Fable is a pretty neoclassical piece, you know the like; vocal backing creates a sense of serene atmosphere.

"Fable Theme" from Fable is a melodic epic reminiscent of a flowing creek; this Danny Elfman composition highlights the title screen.

Thursday, August 23, 2012

Lackadaisy: A Teaser


[My friend Thirdkoopa is working on a vocal dub for the webcomic Lackadaisy, which features talking cats in 1920s Missouri. He asked me to compose music for this dub.]

When reading Lackadaisy – but who gets acquainted with the comic one has to compose music for – I realized that my compositional plans were far too simple to cover the wide variety of events that happen. The webcomic supports much more than the 4 themes I had originally planned on; I could perhaps write 20 different themes given a suitable amount of time. My plan for an emphasis on mysterious classical-jazz fusion itself now seems too silly to work with. I wish to make an eclectic score – one that is varied and mixes styles – and introduce more diversity. The norm will be upheld but I will present many more exceptions than originally planned. At the same time I will research jazz, swing, and other styles popular in the ‘20s to create an informed approach. Alright, the score will not be entirely eclectic but expect a soundtrack capable of enhancing the Lackadaisy experience. I hope to also make us of silence and other minimalist techniques to better fit the webcomic’s dub.

Expect the title/close theme pretty soon.

Music

"Pyrite Town Theme" from Pokemon Colosseum captures an urban feel with a gritty jazz piece that takes cues from sounds ranging from hip hop to funk.

"Self Employed Chemist" is a fast, driving metalcore piece that mixes etchings of melody with heaviness; a sludgy sound makes the music sound fuller than most music of this genre.

He Slid Across The Room Like It Was Ice Physics


[Dedicated to ArgonMatrix.*]

“Friction is gone,” he said,
“And force resisting motion is gone.”
Yet I could not help but wonder
why?

Was it some esoteric motivation,
or did his motion continue in the same direction
unimpeded.

He slid across the room like it was ice physics,
as if I was playing Snowhorn Wastes
and watching Fox slide helplessly everywhereundeterred.

“Friction is gone,” he said.
“Scales will destroy Dinosaur Planet”, I stated matter-of-factly,
“And ice physics has doomed benevolence.”
“But how can a fire dungeon have ice physics”, he asked.

He slid across the room like it was ice physics,
and damned us all to domination by the Sharpclaws,
As if he close to ignore any realistic physics.

“Perpetual motion is a lie,” I said;
“Friction is gone,” he reiterated.
“It and human error always stop sliding motion,” I insisted.
“No, I am sliding onward along firm ground,” he retorted.

“My motion is unchanged,”
He said as he slid across the room like it was ice physics,
Forever dooming video games to unrealistic motion.

*ArgonMatrix is an LPer on YouTube. His LP of The Wind Waker featured a moment where one of the enemies – a Bokoblin – slid across solid ground in a display of unrealistic fire dungeon physics. The title is a quote by him. In this same video he dared the viewer to make a song built around that line.

The Video That Inspired This Poem/Song: www.youtube.com/watch?v=79QMsl9YyOM
10:23 to 10:30